![]() If you want to verify this yourself simply monitor the traffic as the game plays. the former creates a number of security issues, while the latter would tend to increase or clog up the data flow, not to mention that it would require re-coding.īut it is definitely correlated to this switching of protocols. The other would be for the devs to cease using this protocol. One is for people to allow IGMP requests. There are, it seems, maybe only two possible "solutions". When the game does its switch those people will get this error. Many people's PCs or routers may be set up to disallow IGMP, due to its security vulnerabilities. This happens, consistently, when the game switches protocols from TCP to IGMP. "ReceivedBytes = 0 / EndRead Failure / Empty Reply error message Despite advising admin mode earlier, you may have to run SSL as a regular user, or run both Steam and SSL as admin.
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